Welcome to the tag category page for Gamification!
Blooket Login allows users to access their Blooket account in order to create and host games, discover new sets, unlock Blooks, view stats, update their account, and manage their Blooks. Users can log in using their Google account. Blooket is a trivia and review game platform where teachers or hosts choose a question set and game mode for players to participate in.
Codeforces is a website for hosting competitive programming contests, maintained by a group of competitive programmers from ITMO University. It helps individuals improve their algorithm and coding skills by teaching them how to write efficient code. Codeforces has over 600,000 registered users and is claimed to surpass Topcoder in terms of active contestants since 2013. The website has a fast rating system, and the problems on the site vary in difficulty. As a beginner, one can start with easy problems on the Problemset and work their way up. Codeforces also provides job opportunities for backend software engineers.
EdTech Company refers to businesses that integrate technology into the education sector to aid learning. There are several EdTech companies worldwide, including unicorns that have crossed the $1B threshold. Examples of successful EdTech companies include Duolingo, Skillsoft, and Edapp, among others. These companies develop various technologies ranging from virtual classrooms to mobile apps for language learning, supporting remote learning and e-learning. EdTech companies have become increasingly important in improving education systems, making learning more accessible, and using technology to enhance teacher-led learning. This development has fueled the demand for tech-driven student experiences, leading to the emergence of several startups and existing companies specializing in this sector. India is home to several EdTech companies, including BYJU’s, Vedantu, and Unacademy. Overall, the demand for EdTech is growing, and research institutions such as EdTech Hub often conduct global research to provide insights into how education technology can enhance learning outcomes.
Educational Ways refers to the diverse methods, platforms, and tools used to deliver education in modern society. It includes online learning platforms, edtech software, homeschooling resources, and micro-credentialing that enable flexible, accessible education across ages and geographies. The trend reflects increasing demand for lifelong learning and skill-building beyond traditional classrooms.